Dynamis is the home for lots of different types of monsters; some are unique to Dynamis areas (like Replicas), others have family outside of Dynamis (like Ahrimans). Nearly all monsters in Dynamis aggro to true sight or true hearing, which means that sneak and invisible are useless inside Dynamis; there are a few execptions of monsters that don't aggro at all (like Cirrate Christelle in Dynamis - Valkurm). Although all Dynamis monsters are "Impossible to gauge" when checked, not all of them are labelled as notorious monsters (NMs). We will only call NMs those monsters that are unique; in other words, a monster needs to have a unique name before it is labelled a notorious monster.
Replica is the general term for the creatures lurking in the standard Dynamis areas. They are often referred to as Statues because of their appearance and their rocky rigid structure. Replicas don't walk , they actually float over the ground at a very low speed, which makes them easy to kite.
4 families of Replicas exist in Dynamis: Orcish, Quadav, Yagudo and Goblin related statues. Each Replica has a predefined behaviour, it will either continually float back and forth between 2 points or it will stand in one spot until aggroed. Once aggroed the Replica will come towards the player who aggroed or pulled. At this moment the Replica may pop additional mobs (this can be other Replicas and/or Beastmen). If the additional pops appear on or close to the path the Replica takes, they will link and come towards the player who aggroed; if however they spawn in a different spot, then they might just stay there, depending on the situation.
Individual Replicas are known to have a preference towards using certain spells. Each Statue has its own behaviour and it is only through experience that players may learn to anticipate certain moves. Replicas can either be awake or asleep: closed eyes = asleep; open eyes (either red, blue or green) = awake. It doesn't matter whether a statue is awake or asleep, if a player comes too close, it will aggro nonetheless. Their aggro behaviour is True Sight and True Hearing, they do not aggro to magic or any other ability.
Red eyed Replicas are the most common form of Replicas, these don't give any bonuses when defeated. Blue eyed Replicas grant a full HP recovery to all players in an AoE around the Replica once they are defeated. Green eyed Replicas grant a full MP recovery to all players in an AoE around the Replica once they are defeated. The AoE is rather large so it's easy to obtain the bonus.
All Replicas are highly resistant to melee and ranged attacks, they are however susceptible to magic damage (2-3 Ancient Magic II nukes can easily kill a Replica). All statues are immune to most forms of enfeebling magic; they are unsleepable which means they should be kited until defeated.
Ahrimans, aka Eyes (in Dynamis: Vanguard Eye), can be found in Dynamis - Beaucedine, Dynamis - Xarcabard and Dynamis - Tavnazia. Together with Replicas, they are the original inhabitants of a Dynamis zone. Once aggroed, they will spawn a set of monsters, either Fomors (Hydra) or Demons. They have rather annoying spells so it is advised to kill the Eyes asap. The Vanguard Eyes in Dynamis - Xarcabard have significantly less HP than the ones in Dynamis - Beaucedine; therefore, the Ahriman in Xarcabard are often one-shotted with a series of timed BLM nukes.
Most Ahriman are mages; they can cast spells like Slowga, Sleepga II, Aga III spells, Ancient Magic, ... They are immune to silence and sleep. In addition they can use the following TP moves:
There is only one notorious monster in the Ahriman family in Dynamis: Angra Mainyu. Angra is the final boss for the Dynamis - Beaucedine zone, it is a RDM and can cast several high level spells, including Death. It has access to all Vanguard Eye abilities listed above. This Ahriman tends to use Chainspell when at low HP after which it likes to spam Death, so it is advised to have a RDM use Chainspell Stun to counter this (if Magic Barrier is up, Stun will have no effect).
The following Ahriman NM can be found in Dynamis:
Beastmen of the Orcish family appear in Dynamis - San d'Oria, Dynamis - Beaucedine, Dynamis - Valkurm, Dynamis - Buburimu and Dynamis - Qufim. They will never be inside a Dynamis zone from the beginning; instead, they are always spawned by Replicas of the Orcish type.
Orcs can use all spells and abilities that are specific for their job (including 2 hour abilities). In addition they can use the following TP moves:
Vanguard's Hecteyes like to cast Dispelga (AoE Dispel) so it is advised to keep these Silenced.
The Dynamis notorious monsters of the Orcish family are bigger than their NQ counterparts. They have access to all spells and abilities for their specific job (including 2 hour abilities) and they can use all TP moves listed above (including Fanatic Dance). Because of this Fanatic Dance move, it is advised to use a sleep-nuke strategy to defeat all Orcish NMs in Dynamis.
The following Orcish NMs can be found in Dynamis:
Beastmen of the Quadav family appear in Dynamis - Bastok, Dynamis - Beaucedine, Dynamis - Valkurm, Dynamis - Buburimu and Dynamis - Qufim. They will never be inside a Dynamis zone from the beginning; instead, they are always spawned by Replicas of the Quadav type.
Quadavs can use all spells and abilities that are specific for their job (including 2 hour abilities). In addition they can use the following TP moves:
Vanguard's Scorpions like to cast Breakga (AoE Petrify) so it is advised to keep these Silenced.
The Dynamis notorious monsters of the Quadav family are bigger than their NQ counterparts. They have access to all spells and abilities for their specific job (including 2 hour abilities) and they can use all TP moves listed above (including Wrath of Gu'Dha). Because of this Wrath of Gu'Dha move, it is advised to fight all Quadav NMs in Dynamis with the player's back against a wall to avoid having to walk back gravitied after being knocked back.
The following Quadav NMs can be found in Dynamis:
Beastmen of the Yagudo family appear in Dynamis - Windurst, Dynamis - Beaucedine, Dynamis - Valkurm, Dynamis - Buburimu and Dynamis - Qufim. They will never be inside a Dynamis zone from the beginning; instead, they are always spawned by Replicas of the Yagudo type.
Yagudos can use all spells and abilities that are specific for their job (including 2 hour abilities). In addition they can use the following TP moves:
Vanguard's Crows like to cast Silencega (AoE Silence) so it is advised to keep these Silenced.
The Dynamis notorious monsters of the Yagudo family are bigger than their NQ counterparts. They have access to all spells and abilities for their specific job (including 2 hour abilities) and they can use all TP moves listed above (including Doom). Doom puts a timer on a player that counts down from 10 to 0; once it reaches 0, the player is KO'ed. The effect can be removed with Cursna or by using Holy Waters, but it doesn't work all the time so you might have to keep using it until it wears off. Once the NM has been defeated, the Doom effect will wear if the timer hasn't reached 0 yet.
The following Yagudo NMs can be found in Dynamis:
Beastmen of the Goblin family appear in Dynamis - Jeuno, Dynamis - Beaucedine, Dynamis - Valkurm, Dynamis - Buburimu and Dynamis - Qufim. They will never be inside a Dynamis zone from the beginning; instead, they are always spawned by Replicas of the Goblin type.
Goblins can use all spells and abilities that are specific for their job (including 2 hour abilities). In addition they can use the following TP moves:
Vanguard's Slimes like to cast Paralyzega (AoE Paralyze) so it is advised to keep these Silenced. It is also advised to not stand in front of any Dynamis Goblins unless you're tanking; this is to avoid taking damage or being enfeebled by and LoS attacks.
The Dynamis notorious monsters of the Goblin family are bigger than their NQ counterparts. They have access to all spells and abilities for their specific job (including 2 hour abilities) and they can use all TP moves listed above (including Goblin Dice). Goblin Dice randomly gives either a beneficial or a harmful effect to all friends and/or foes in an AoE. As this is completely random, it is nearly impossible to anticipate on this. It is however recommended to keep all mages outside of the AoE zone.
The following Goblin NMs can be found in Dynamis:
Fomors (Hydra) appear in Dynamis - Beaucedine and Dynamis - Tavnazia. They will never be inside a Dynamis zone from the beginning; instead, they are always spawned by Ahrimans.
Fomors can use all spells and abilities that are specific for their job (including 2 hour abilities). In addition they can use the following TP moves:
Hydra's Hounds like to cast Blindga (AoE Blind).
The Dynamis notorious monsters of the Fomor family are also known as Attestation NMs because they drop the Attestation items needed for the 3rd to 4th stage Relic Weapon upgrades. These NMs have one particularity, they each have 3 jobs instead of just 1 job.
The following Fomor NMs can be found in Dynamis:
Demons (Kindred) appear in Dynamis - Xarcabard and Dynamis - Tavnazia. They will never be inside a Dynamis zone from the beginning; instead, they are always spawned by Ahrimans.
Demons can use all spells and abilities that are specific for their job (including 2 hour abilities). In addition they can use the following TP moves:
Kindred's Vouivres can use the following TP moves:
The Dynamis notorious monsters of the Demon family all appear in Dynamis - Xarcabard. There is one NM for each of the 15 Dynamis jobs. All 15 need to be killed in order to be able to fight the Dynamis Lord and also to unlock the Fragment drops from the Weapon NMs needed to upgrade the Relic Weapons from stage 4 to their final stage.
The following Demon NMs can be found in Dynamis:
Shadow Dragons are huge ugly beasts which play an important role in some Dynamis areas. In Dynamis - Xarcabards 10 Vanguard Dragons pop after all 15 Demon NMs have been defeated. Both bosses in Dynamis - Beaucedine and Dynamis - Xarcabard have personal Shadow Dragon guardians who all have a unique name. The remaining Shadow Dragons found in Dynamis are all in Dynamis - Buburimu, which houses another 11 unique Shadow Dragons.
Shadow Dragons in Dynamis have access to the typical Shadow Dragon TP moves:
(most Dragons can only use one or a few of these abilities)
The 10 Vanguard Dragons found in Dynamis - Xarcabard on the way up to the Dynamis Lord are the only Dynamis Shadow Dragons that are not notorious monsters; all 17 other Shadow Dragons are NMs.
The following Shadow Dragon NMs can be found in Dynamis:
Nightmare Monsters can only be found in the Dreamworld Dynamis zones. Sometimes they are present from the beginning, sometimes they spawn after certain conditions have been meet. These monsters are in fact high level versions of the normal everyday monsters known throughout Vana'Diel. They can be distinguished by their names, which all start with the prefix 'Nightmare'. In most occasions the Nightmare Monsters that can be found roaming the Dynamis Dreamworld zones will spawn a number of smaller copies of themselves once aggroed; a Dynamis group attempting to fight these should be well prepared and have a good knowledge about the different moves each type of Nightmare Monster can use.
Each type of Nightmare Monster has access to all abilities that can be used by the highest level monsters of the same family. Some NMs in this group can use more abilities; this info can be found on the corresponding Dynamis zone page.
In Dynamis - Valkurm and Dynamis - Tavnazia some Nightmare Monsters have to be killed in order to unlock subjobs; In Dynamis - Tavnazia defeating some Nightmare Monsters grants time extensions. These Nightmare Monsters are not notorious monsters.
The following Nightmare Monsters can be found in Dynamis:
Elementals can only be found in one Dynamis zone: Dynamis - Qufim. There is one Elemental for each of the 8 Elements.
Animated Weapons can be encountered in Dynamis - Xarcabard. These are spawned upon entering but they can't drop anything valuable as long as the 15 Demon NMs haven't been defeated. Once these NMs have been defeated, the Animated Weapons become much stronger and they will be assisted by Satellite Weapons of the corresponding weapon type. When defeated, an Animated Weapon will drop its corresponding fragment, which is needed for the final relic weapon upgrade of that weapon.
This monster is the final boss for Dynamis - Qufim. There's really no other category to put this one as it is a Gigas NM.
Antaeus can use the following TP moves:
Diabolos is the final boss for the Dreamworld series of Dynamis areas. He can be found in Dynamis - Tavnazia.
There are multiple versions of Diabolos in Dynamis - Tavnazia. On the way to the boss fight location, players will encounter 4 Umbral Diabolos NPCs; each Umbral Diabolos that has been aggroed will make his way to one of the 4 zones to Lufaise Meadows or Misareaux Coast, where it will turn into either Diabolos Heart, Diabolos Spade, Diabolos Club or Diabolos Diamond. The more Umbral Diabolos NPCs have been aggroed, the more Diabolos bosses you'll have to fight. The only good thing about aggroing more than one Umbral Diabolos is that the actual Diabolos monsters will start with lower HP. But it is advised to try to fight only one or the fight might prove to be very hard.
The 4 Diabolos can use 5 to 6 of the following Magic / TP moves:
(details on who can use which ability are explained on the Dynamis - Tavnazia page)
This is the final boss in the original Dynamis areas, he can be found in Dynamis - Xarcabard. The Dynamis Lord is in fact a high level version of the Shadow Lord fought in the city mission 5-2.
During the fight Dynamis Lord can resummon Ying and Yang, which should be pulled away (although they will occasionally come back to assist Dynamis Lord).
The Dynamis Lord can use the following TP moves:
Hover the cursor over the different regions in the circle above; click in a region to jump to that Dynamis zone.