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Dynamis   Bestiary

Dynamis is the home for lots of different types of monsters; some are unique to Dynamis areas (like Replicas), others have family outside of Dynamis (like Ahrimans). Nearly all monsters in Dynamis aggro to true sight or true hearing, which means that sneak and invisible are useless inside Dynamis; there are a few execptions of monsters that don't aggro at all (like Cirrate Christelle in Dynamis - Valkurm). Although all Dynamis monsters are "Impossible to gauge" when checked, not all of them are labelled as notorious monsters (NMs). We will only call NMs those monsters that are unique; in other words, a monster needs to have a unique name before it is labelled a notorious monster.

Replicas

Replica is the general term for the creatures lurking in the standard Dynamis areas. They are often referred to as Statues because of their appearance and their rocky rigid structure. Replicas don't walk , they actually float over the ground at a very low speed, which makes them easy to kite.

4 families of Replicas exist in Dynamis: Orcish, Quadav, Yagudo and Goblin related statues. Each Replica has a predefined behaviour, it will either continually float back and forth between 2 points or it will stand in one spot until aggroed. Once aggroed the Replica will come towards the player who aggroed or pulled. At this moment the Replica may pop additional mobs (this can be other Replicas and/or Beastmen). If the additional pops appear on or close to the path the Replica takes, they will link and come towards the player who aggroed; if however they spawn in a different spot, then they might just stay there, depending on the situation.

Individual Replicas are known to have a preference towards using certain spells. Each Statue has its own behaviour and it is only through experience that players may learn to anticipate certain moves. Replicas can either be awake or asleep: closed eyes = asleep; open eyes (either red, blue or green) = awake. It doesn't matter whether a statue is awake or asleep, if a player comes too close, it will aggro nonetheless. Their aggro behaviour is True Sight and True Hearing, they do not aggro to magic or any other ability.

Red eyed Replicas are the most common form of Replicas, these don't give any bonuses when defeated. Blue eyed Replicas grant a full HP recovery to all players in an AoE around the Replica once they are defeated. Green eyed Replicas grant a full MP recovery to all players in an AoE around the Replica once they are defeated. The AoE is rather large so it's easy to obtain the bonus.

All Replicas are highly resistant to melee and ranged attacks, they are however susceptible to magic damage (2-3 Ancient Magic II nukes can easily kill a Replica). All statues are immune to most forms of enfeebling magic; they are unsleepable which means they should be kited until defeated.

Replica types, abilities & notorious monsters
Serjeant Tombstone
Orcish
San d'Oria, Beaucedine
TP moves: AoE Physical Damage + Stun
Magic: BLM spells
Warchief Tombstone
Orcish
San d'Oria, Valkurm, Buburimu, Qufim
TP moves: AoE Physical Damage + Stun
Magic: RDM spells
Tombstone Prototype
Orcish
Xarcabard
TP moves: AoE Physical Damage + Stun
Magic: ?
Overlord's Tombstone (NM)
(Dynamis - San d'Oria boss)
Orcish
San d'Oria
TP moves: Tormentful Glare (AoE Sleep); Seismostomp (Strong AoE Damage)
Magic: RDM spells & Death
Dynamis Tombstone (NM)
Orcish
Beaucedine
TP moves: Tormentful Glare (AoE Sleep); Seismostomp (Strong AoE Damage)
Magic: RDM spells & Death
Adamantking Effigy
Quadav
Bastok, Beaucedine, Valkurm, Buburimu, Qufim
TP moves: ?
Magic: Cannot cast any spells
Effigy Prototype
Quadav
Xarcabard
TP moves: ?
Magic: Cannot cast any spells
Gu'Dha Effigy (NM)
(Dynamis - Bastok boss)
Quadav
Bastok
TP moves: Tormentful Glare (AoE Sleep); Seismostomp (Strong AoE Damage)
Magic: Death
Dynamis Effigy (NM)
Quadav
Beaucedine
TP moves: Tormentful Glare (AoE Sleep); Seismostomp (Strong AoE Damage)
Magic: Death
Avatar Icon
Yagudo
Windurst, Beaucedine
TP moves: AoE Stun + Curse
Magic: BLM spells
Manifest Icon
Yagudo
Windurst, Valkurm, Buburimu, Qufim
TP moves: AoE Stun + Curse
Magic: RDM spells
Avatar Idol
Yagudo
Windurst
TP moves: AoE Stun + Curse
Magic: ?
Icon Prototype
Yagudo
Xarcabard
TP moves: AoE Stun + Curse
Magic: ?
Tzee Xicu Idol (NM)
(Dynamis - Windurst boss)
Yagudo
Windurst
TP moves: Tormentful Glare (AoE Sleep); Seismostomp (Strong AoE Damage)
Magic: BLM spells & Death
Dynamis Icon (NM)
Yagudo
Beaucedine
TP moves: Tormentful Glare (AoE Sleep); Seismostomp (Strong AoE Damage)
Magic: BLM spells & Death
Goblin Replica
Goblin
Jeuno, Valkurm, Buburimu, Qufim
TP moves: ?
Magic: WHM spells
Goblin Statue
Goblin
Jeuno, Beaucedine
TP moves: ?
Magic: WHM spells
Statue Prototype
Goblin
Xarcabard
TP moves: ?
Magic: ?
Goblin Golem (NM)
(Dynamis - Jeuno boss)
Goblin
Jeuno
TP moves: Tormentful Glare (AoE Sleep); Seismostomp (Strong AoE Damage)
Magic: WHM spells & Death
Dynamis Statue (NM)
Goblin
Beaucedine
TP moves: Tormentful Glare (AoE Sleep); Seismostomp (Strong AoE Damage)
Magic: WHM spells & Death

Ahrimans

Ahrimans, aka Eyes (in Dynamis: Vanguard Eye), can be found in Dynamis - Beaucedine, Dynamis - Xarcabard and Dynamis - Tavnazia. Together with Replicas, they are the original inhabitants of a Dynamis zone. Once aggroed, they will spawn a set of monsters, either Fomors (Hydra) or Demons. They have rather annoying spells so it is advised to kill the Eyes asap. The Vanguard Eyes in Dynamis - Xarcabard have significantly less HP than the ones in Dynamis - Beaucedine; therefore, the Ahriman in Xarcabard are often one-shotted with a series of timed BLM nukes.

Ahriman abilities

Most Ahriman are mages; they can cast spells like Slowga, Sleepga II, Aga III spells, Ancient Magic, ... They are immune to silence and sleep. In addition they can use the following TP moves:

Airy Shield: Arrow Shield (temporarily immune to ranged attacks)
Magic Barrier: Magic Shield (temporarily immune to magic attacks)
Mind Break: Max MP Down
Eyes on Me: ST Damage (heavy, dark-based)
Blindeye: ST Damage + Blind
Hypnosis: LoS Sleep
Binding Wave: AoE Bind
Level 5 Petrify: AoE Petrify (players with levels a multiple of 5)
Ahriman notorious monsters

There is only one notorious monster in the Ahriman family in Dynamis: Angra Mainyu. Angra is the final boss for the Dynamis - Beaucedine zone, it is a RDM and can cast several high level spells, including Death. It has access to all Vanguard Eye abilities listed above. This Ahriman tends to use Chainspell when at low HP after which it likes to spam Death, so it is advised to have a RDM use Chainspell Stun to counter this (if Magic Barrier is up, Stun will have no effect).

The following Ahriman NM can be found in Dynamis:

Dynamis - Beaucedine: Angra Mainyu (RDM).

Orcs

Beastmen of the Orcish family appear in Dynamis - San d'Oria, Dynamis - Beaucedine, Dynamis - Valkurm, Dynamis - Buburimu and Dynamis - Qufim. They will never be inside a Dynamis zone from the beginning; instead, they are always spawned by Replicas of the Orcish type.

Orcish jobs & abilities
Vanguard Footsoldier
Warrior
Vanguard Grappler
Monk
Vanguard Pillager
Thief
Vanguard Amputator
White Mage
Vanguard Mesmerizer
Black Mage
Vanguard Vexer
Red Mage
Vanguard Trooper
Paladin
Vanguard Neckchopper
Dark Knight
Vanguard Hawker
+ Vanguard's Hecteyes
Beastmaster
Vanguard Bugler
Bard
Vanguard Predator
Ranger
Vanguard Gutslasher
Samurai
Vanguard Backstabber
Ninja
Vanguard Impaler
+ Vanguard's Wyvern
Dragoon
Vanguard Dollmaster
+ Vanguard's Avatar
Summoner

Orcs can use all spells and abilities that are specific for their job (including 2 hour abilities). In addition they can use the following TP moves:

Howl: Warcry
Arm Block: Defense Boost
Shoulder Attack: ST Damage
Slam Dunk: ST Damage + Bind
Aerial Wheel: ST Damage + Stun
Battle Dance: AoE Damage + DEX Down
Fanatic Dance (NMs Only): AoE Charm (1')

Vanguard's Hecteyes like to cast Dispelga (AoE Dispel) so it is advised to keep these Silenced.

Orcish notorious monsters

The Dynamis notorious monsters of the Orcish family are bigger than their NQ counterparts. They have access to all spells and abilities for their specific job (including 2 hour abilities) and they can use all TP moves listed above (including Fanatic Dance). Because of this Fanatic Dance move, it is advised to use a sleep-nuke strategy to defeat all Orcish NMs in Dynamis.

The following Orcish NMs can be found in Dynamis:

Dynamis - San d'Oria: Wyrmgnasher Bjakdek (DRG), Reapertongue Gadguok (SMN), Voidstreaker Butchnotch (NIN), Battlechoir Gitchfotch (BRD) and Soulsender Fugbrag (BRD).
Dynamis - Beaucedine: Mithraslaver Debhabob (BST), Wraithdancer Gidbnod (WHM), Deathcaller Bidfbid (SMN), Skinmask Ugghfogg (DRK), Heavymail Djidzbad (PLD), Taruroaster Biggsjig (BLM), Lockbuster Zapdjipp (THF), Cobraclaw Buchzvotch (MNK), Galkarider Retzpratz (RNG), Ultrasonic Zeknajak (BRD), Jeunoraider Gepkzip (NIN), Drakefeast Wubmfub (DRG), Spinalsucker Galflmall (RDM), Elvaanlopper Grokdok (SAM) and Humegutter Adzjbadj (WAR).
Dynamis - Buburimu: Lyncean Juwgneg (RNG), Hamfist Gukhbuk (MNK), Flamecaller Zoeqdoq (BLM) and Elvaansticker Bxafraff (DRG).

Quadavs

Beastmen of the Quadav family appear in Dynamis - Bastok, Dynamis - Beaucedine, Dynamis - Valkurm, Dynamis - Buburimu and Dynamis - Qufim. They will never be inside a Dynamis zone from the beginning; instead, they are always spawned by Replicas of the Quadav type.

Quadav jobs & abilities
Vanguard Vindicator
Warrior
Vanguard Militant
Monk
Vanguard Purloiner
Thief
Vanguard Constable
White Mage
Vanguard Thaumaturge
Black Mage
Vanguard Protector
Red Mage
Vanguard Defender
Paladin
Vanguard Vigilante
Dark Knight
Vanguard Beasttender
+ Vanguard's Scorpion
Beastmaster
Vanguard Minstrel
Bard
Vanguard Mason
Ranger
Vanguard Hamamoto
Samurai
Vanguard Kusa
Ninja
Vanguard Drakekeeper
+ Vanguard's Wyvern
Dragoon
Vanguard Undertaker
+ Vanguard's Avatar
Summoner

Quadavs can use all spells and abilities that are specific for their job (including 2 hour abilities). In addition they can use the following TP moves:

Howl: Warcry
Shell Guard: Defense Boost
Ore Toss: ST Damage
Head Butt: ST Damage + Stun
Shell Bash: ST Damage + Stun
Wrath of Gu'Dha (NM only): AoE Damage + Gravity + knockback

Vanguard's Scorpions like to cast Breakga (AoE Petrify) so it is advised to keep these Silenced.

Quadav notorious monsters

The Dynamis notorious monsters of the Quadav family are bigger than their NQ counterparts. They have access to all spells and abilities for their specific job (including 2 hour abilities) and they can use all TP moves listed above (including Wrath of Gu'Dha). Because of this Wrath of Gu'Dha move, it is advised to fight all Quadav NMs in Dynamis with the player's back against a wall to avoid having to walk back gravitied after being knocked back.

The following Quadav NMs can be found in Dynamis:

Dynamis - Bastok: Be'Ebo Tortoisedriver (BST), Gi'Pha Manameister (BLM), Gu'Nhi Noondozer (SMN), Ko'Dho Cannonball (MNK), Aa'Nyu Dismantler (DRK), Ze'Vho Fallsplitter (DRK), Effigy Shield (PLD), Effigy Shield (NIN), Effigy Shield (BRD), Effigy Shield (DRK) and Effigy Shield (SAM).
Dynamis - Beaucedine: Ji'Fhu Infiltrator (THF), Ta'Hyu Gallanthunter (DRK), Ji'Khu Towercleaver (SAM), Go'Tyo Magenapper (DRG), Mu'Gha Legionkiller (PLD), Mi'Rhe Whisperblade (NIN), Nu'Bhi Spiraleye (BRD), Be'Zhe Keeprazer (SMN), Na'Hya Floodmaker (RDM), Gu'Nha Wallstormer (WAR), Gu'Khu Dukesniper (RNG), So'Zho Metalbender (MNK), Ga'Fho Venomtouch (WHM), De'Bho Pyrohand (BLM) and So'Gho Adderhandler (BST).
Dynamis - Buburimu: Qu'Pho Bloodspiller (WAR), Gi'Bhe Fleshfeaster (WHM), Te'Zha Ironclad (PLD) and Va'Rhu Bodysnatcher (THF).

Yagudos

Beastmen of the Yagudo family appear in Dynamis - Windurst, Dynamis - Beaucedine, Dynamis - Valkurm, Dynamis - Buburimu and Dynamis - Qufim. They will never be inside a Dynamis zone from the beginning; instead, they are always spawned by Replicas of the Yagudo type.

Yagudo jobs & abilities
Vanguard Skirmisher
Warrior
Vanguard Sentinel
Monk
Vanguard Liberator
Thief
Vanguard Priest
White Mage
Vanguard Prelate
Black Mage
Vanguard Visionary
Red Mage
Vanguard Exemplar
Paladin
Vanguard Inciter
Dark Knight
Vanguard Ogresoother
+ Vanguard's Crow
Beastmaster
Vanguard Chanter
Bard
Vanguard Salvager
Ranger
Vanguard Persecutor
Samurai
Vanguard Assassin
Ninja
Vanguard Partisan
+ Vanguard's Wyvern
Dragoon
Vanguard Oracle
+ Vanguard's Avatar
Summoner

Yagudos can use all spells and abilities that are specific for their job (including 2 hour abilities). In addition they can use the following TP moves:

Howl: Warcry
Parry: Defense Boost
Feather Storm: ST Damage + Poison
Double Kick: ST Damage + Knockback
Sweep: AoE Damage + Stun
Doom (NM Only): ST Doom

Vanguard's Crows like to cast Silencega (AoE Silence) so it is advised to keep these Silenced.

Yagudo notorious monsters

The Dynamis notorious monsters of the Yagudo family are bigger than their NQ counterparts. They have access to all spells and abilities for their specific job (including 2 hour abilities) and they can use all TP moves listed above (including Doom). Doom puts a timer on a player that counts down from 10 to 0; once it reaches 0, the player is KO'ed. The effect can be removed with Cursna or by using Holy Waters, but it doesn't work all the time so you might have to keep using it until it wears off. Once the NM has been defeated, the Doom effect will wear if the timer hasn't reached 0 yet.

The following Yagudo NMs can be found in Dynamis:

Dynamis - Windurst: Wuu Qoho the Razorclaw (MNK), Xoo Kaza the Solemn (BLM), Haa Pevi the Stentorian (SMN), Loo Hepe the Eyepiercer (RDM), Maa Febi the Steadfast (PLD) and Muu Febi the Steadfast (PLD).
Dynamis - Beaucedine: Xaa Chau the Roctalon (MNK), Soo Jopo the Fiendking (BST), Hee Mida the Meticulous (RNG), Maa Zaua the Wyrmkeeper (DRG), Xhoo Fuza the Sublime (BRD), Puu Timu the Phantasmal (SMN), Foo Peku the Bloodcloak (WAR), Bhuu Wjato the Firepool (BLM), Caa Xaza the Madpiercer (RDM), Ryy Qihi the Idolrobber (THF), Knii Hoqo the Bisector (SAM), Koo Saxu the Everfast (WHM), Kuu Xuka the Nimble (NIN), Guu Waji the Preacher (PLD) and Nee Huxa the Judgmental (DRK).
Dynamis - Buburimu: Koo Rahi the Levinblade (SAM), Baa Dava the Bibliophage (SMN), Doo Peku the Fleetfoot (NIN) and Ree Nata the Melomanic (BRD).

Goblins

Beastmen of the Goblin family appear in Dynamis - Jeuno, Dynamis - Beaucedine, Dynamis - Valkurm, Dynamis - Buburimu and Dynamis - Qufim. They will never be inside a Dynamis zone from the beginning; instead, they are always spawned by Replicas of the Goblin type.

Goblin jobs & abilities
Vanguard Smithy
Warrior
Vanguard Pitfighter
Monk
Vanguard Welldigger
Thief
Vanguard Alchemist
White Mage
Vanguard Shaman
Black Mage
Vanguard Enchanter
Red Mage
Vanguard Armorer
Paladin
Vanguard Tinkerer
Dark Knight
Vanguard Pathfinder
+ Vanguard's Slime
Beastmaster
Vanguard Maestro
Bard
Vanguard Ambusher
Ranger
Vanguard Ronin
Samurai
Vanguard Hitman
Ninja
Vanguard Dragontamer
+ Vanguard's Wyvern
Dragoon
Vanguard Necromancer
+ Vanguard's Avatar
Summoner

Goblins can use all spells and abilities that are specific for their job (including 2 hour abilities). In addition they can use the following TP moves:

Goblin Rush: ST Damage + Knockback
Crispy Candle: LoS Damage (fire-based)
Smokescreen: LoS Blind
Paralysis Shower: LoS Paralyze
Bomb Toss: AoE Damage (fire-based)
Frypan: AoE Damage + Stun
Goblin Dice (NM only): Randomly one of the following:
          - AoE Virus (not Plague)
          - AoE Dispel (removes one effect on players)
          - AoE Poison (-10HP/3s)
          - AoE Silence + Slow (Slow must be Erased)
          - AoE Sleep
          - AoE Damage (magic-based)
          - AoE TP Reset
          - AoE Revitalize (players' abilities restored)
          - AoE Restore HP (Goblin and enemies within range)

Vanguard's Slimes like to cast Paralyzega (AoE Paralyze) so it is advised to keep these Silenced. It is also advised to not stand in front of any Dynamis Goblins unless you're tanking; this is to avoid taking damage or being enfeebled by and LoS attacks.

Goblin notorious monsters

The Dynamis notorious monsters of the Goblin family are bigger than their NQ counterparts. They have access to all spells and abilities for their specific job (including 2 hour abilities) and they can use all TP moves listed above (including Goblin Dice). Goblin Dice randomly gives either a beneficial or a harmful effect to all friends and/or foes in an AoE. As this is completely random, it is nearly impossible to anticipate on this. It is however recommended to keep all mages outside of the AoE zone.

The following Goblin NMs can be found in Dynamis:

Dynamis - Jeuno: Cloktix Longnail (DRK), Tufflix Loglimbs (PLD), Gabblox Magpietongue (RDM), Smeltix Thickhide (WAR), Wasabix Callusdigit (SAM), Jabkix Pigeonpecs (MNK), Wyrmwix Snakespecs (DRG), Hermitrix Toothrot (BLM), Morgmox Moldnoggin (SMN), Sparkspox Sweatbrow (WAR), Buffrix Eargone (PLD), Humnox Drumbelly (BRD), Elixmix Hooknose (RDM), Trailblix Goatmug (BST), Mortilox Wartpaws (SMN), Bandrix Rockjaw (THF), Lurklox Dhalmelneck (RNG), Ticktox Beadyeyes (DRK), Karashix Swollenskull (SAM), Rutrix Hamgams (BST), Snypestix Eaglebeak (NIN), Kikklix Longlegs (MNK), Scruffix Shaggychest (PLD), Mobpix Mucousmouth (THF), Tymexox Ninefingers (DRK), Slystix Megapeepers (RNG), Anvilix Sootwrists (WAR), Distilix Stickytoes (WHM), Bootrix Jaggedelbow (MNK), Prowlox Barrelbelly (RNG), Jabbrox Grannyguise (RDM), Blazox Boneybod (BST) and Eremix Snottynostril (BLM).
Dynamis - Beaucedine: Droprix Granitepalms (MNK), Ascetox Ratgums (BLM), Bordox Kittyback (THF), Routsix Rubbertendon (BST), Whistrix Toadthroat (BRD), Swypestix Tigershins (NIN), Draklix Scalecrust (DRG), Shisox Widebrow (SAM), Gibberox Pimplebeak (RDM), Brewnix Bittypupils (WHM), Tocktix Thinlids (DRK), Morblox Chubbychin (SMN), Moltenox Stubthumbs (WAR), Slinkix Trufflesniff (RNG) and Ruffbix Jumbolobes (PLD).
Dynamis - Buburimu: Shamblix Rottenheart (DRK), Gosspix Blabberlips (RDM) and Woodnix Shrillwhistle (BST).

Fomors

Fomors (Hydra) appear in Dynamis - Beaucedine and Dynamis - Tavnazia. They will never be inside a Dynamis zone from the beginning; instead, they are always spawned by Ahrimans.

Fomor jobs & abilities
Hydra Warrior
Warrior
Hydra Monk
Monk
Hydra Thief
Thief
Hydra White Mage
White Mage
Hydra Black Mage
Black Mage
Hydra Red Mage
Red Mage
Hydra Paladin
Paladin
Hydra Dark Knight
Dark Knight
Hydra Beastmaster
+ Hydra's Hound
Beastmaster
Hydra Bard
Bard
Hydra Ranger
Ranger
Hydra Samurai
Samurai
Hydra Ninja
Ninja
Hydra Dragoon
+ Hydra's Wyvern
Dragoon
Hydra Summoner
+ Hydra's Avatar
Summoner

Fomors can use all spells and abilities that are specific for their job (including 2 hour abilities). In addition they can use the following TP moves:

Aegis Schism: ST Defense Down
Dimensional Death: ST Damage
Shackled Fists: ST Damage (hand-to-hand weapon users)
Barbed Crescent: ST Damage + Accuracy Down
Netherspikes: LoS Damage + Bind
Foxfire: LoS Damage (1-handed weapon users)
Carnal Nightmare: AoE TP Reset
Dancing Chains: AoE Drown (-12HP/3s)
Grim Halo: AoE Damage (2-handed weapon users)

Hydra's Hounds like to cast Blindga (AoE Blind).

Fomor notorious monsters

The Dynamis notorious monsters of the Fomor family are also known as Attestation NMs because they drop the Attestation items needed for the 3rd to 4th stage Relic Weapon upgrades. These NMs have one particularity, they each have 3 jobs instead of just 1 job.

The following Fomor NMs can be found in Dynamis:

Dynamis - Beaucedine: Goublefaupe (RDM+PLD+WAR), Velosareon (DRK+SAM+RNG), Mildaunegeux (MNK+NIN+THF), Dagourmarche (DRG+SMN+BST) and Quiebitiel (BLM+WHM+BRD).

Demons

Demons (Kindred) appear in Dynamis - Xarcabard and Dynamis - Tavnazia. They will never be inside a Dynamis zone from the beginning; instead, they are always spawned by Ahrimans.

Demon jobs & abilities
Kindred Warrior
Warrior
Kindred Monk
Monk
Kindred Thief
Thief
Kindred White Mage
White Mage
Kindred Black Mage
Black Mage
Kindred Red Mage
Red Mage
Kindred Paladin
Paladin
Kindred Dark Knight
Dark Knight
Kindred Beastmaster
+ Kindred's Vouivre
Beastmaster
Kindred Bard
Bard
Kindred Ranger
Ranger
Kindred Samurai
Samurai
Kindred Ninja
Ninja
Kindred Dragoon
+ Kindred's Wyvern
Dragoon
Kindred Summoner
+ Kindred's Avatar
Summoner

Demons can use all spells and abilities that are specific for their job (including 2 hour abilities). In addition they can use the following TP moves:

Quadrastrike: ST Damage
Soul Drain: ST Drain
Condemnation: LoS Damage + Stun
Hecatomb Wave: LoS Damage (wind-based) + Blind
Demonic Howl: AoE Slow (can be evaded/overwritten with Haste)

Kindred's Vouivres can use the following TP moves:

Wind Wall: Evasion Boost
Deadly Drive: ST Damage
Fang Rush: ST Damage
Tail Crush: ST Poison + Strength down
Radiant Breath: LoS Silence + Slow
Dread Shriek: AoE Paralyze
Dispelling Wind: AoE Dispel
Demon notorious monsters

The Dynamis notorious monsters of the Demon family all appear in Dynamis - Xarcabard. There is one NM for each of the 15 Dynamis jobs. All 15 need to be killed in order to be able to fight the Dynamis Lord and also to unlock the Fragment drops from the Weapon NMs needed to upgrade the Relic Weapons from stage 4 to their final stage.

The following Demon NMs can be found in Dynamis:

Dynamis - Xarcabard: Count Zaebos (WAR), Duke Berith (RDM), Marquis Decarabia (BRD), Duke Gomory (MNK), Marquis Andras (BST), Prince Seere (WHM), Marquis Sabnak (PLD), Count Raum (THF), Marquis Nebiros (SMN), Duke Scox (DRK), Marquis Gamygyn (NIN), Marquis Orias (BLM), Count Vine (SAM), King Zagan (DRG) and Marquis Cimeries (RNG).

Shadow Dragons

Shadow Dragons are huge ugly beasts which play an important role in some Dynamis areas. In Dynamis - Xarcabards 10 Vanguard Dragons pop after all 15 Demon NMs have been defeated. Both bosses in Dynamis - Beaucedine and Dynamis - Xarcabard have personal Shadow Dragon guardians who all have a unique name. The remaining Shadow Dragons found in Dynamis are all in Dynamis - Buburimu, which houses another 11 unique Shadow Dragons.

Shadow Dragon abilities

Shadow Dragons in Dynamis have access to the typical Shadow Dragon TP moves:
(most Dragons can only use one or a few of these abilities)

Thornsong: Blaze Spikes
Flame Breath: LoS Damage (fire based)
Wind Breath: LoS Damage (wind based)
Poison Breath: LoS Damage (water based) + Poison
Chaos Blade: LoS Damage + Curse
Petro Eyes: LoS Petrify
Body Slam: AoE Huge Damage
Heavy Stomp: AoE Damage + Paralyze (very long-lasting)
Lodesong: AoE Gravity
Voidsong: AoE Dispel (removes all beneficial effects at once)
Shadow Dragon notorious monsters

The 10 Vanguard Dragons found in Dynamis - Xarcabard on the way up to the Dynamis Lord are the only Dynamis Shadow Dragons that are not notorious monsters; all 17 other Shadow Dragons are NMs.

The following Shadow Dragon NMs can be found in Dynamis:

Dynamis - Beaucedine: Fire Pukis, Wind Pukis, Petro Pukis and Poison Pukis.
Dynamis - Xarcabard: Ying and Yang.
Dynamis - Buburimu: Stihi, Vishap, Jurik, Barong, Tarasca, Alkhla, Basilic, Aitvaras, Koschei, Stollenwurm and Apocalyptic Beast.

Nightmare Monsters

Nightmare Monsters can only be found in the Dreamworld Dynamis zones. Sometimes they are present from the beginning, sometimes they spawn after certain conditions have been meet. These monsters are in fact high level versions of the normal everyday monsters known throughout Vana'Diel. They can be distinguished by their names, which all start with the prefix 'Nightmare'. In most occasions the Nightmare Monsters that can be found roaming the Dynamis Dreamworld zones will spawn a number of smaller copies of themselves once aggroed; a Dynamis group attempting to fight these should be well prepared and have a good knowledge about the different moves each type of Nightmare Monster can use.

Each type of Nightmare Monster has access to all abilities that can be used by the highest level monsters of the same family. Some NMs in this group can use more abilities; this info can be found on the corresponding Dynamis zone page.

In Dynamis - Valkurm and Dynamis - Tavnazia some Nightmare Monsters have to be killed in order to unlock subjobs; In Dynamis - Tavnazia defeating some Nightmare Monsters grants time extensions. These Nightmare Monsters are not notorious monsters.

The following Nightmare Monsters can be found in Dynamis:

Dynamis - Valkurm: Nightmare Fly, Nightmare Sheep, Nightmare Manticore, Nightmare Sabotender, Nightmare Hippogryph, Nightmare Morbol, Dragontrap (Flytrap NM), Fairy Ring (Funguar NM), Stcemqestcint (Treant NM), Nant'ina (Goobbue NM) and Cirrate Christelle (Morbol NM).
Dynamis - Buburimu: Nightmare Dhalmel, Nightmare Eft, Nightmare Cockatrice, Nightmare Scorpion, Nightmare Uragnite, Nightmare Crawler, Nightmare Mandragora, Nightmare Raven, Nightmare Bunny and Nightmare Crab.
Dynamis - Qufim: Nightmare Diremite, Nightmare Stirge, Nightmare Weapon, Nightmare Tiger, Nightmare Gaylas, Nightmare Kraken, Nightmare Raptor, Nightmare Roc, Nightmare Snoll, Scolopendra (Sea Monk NM), Stringes (Giant Bat NM) and Suttung (Golem NM).
Dynamis - Tavnazia: Nightmare Makara, Nightmare Hornet, Nightmare Cluster, Nightmare Leech, Nightmare Antlion, Nightmare Bugard, Nightmare Worm.

Other Monsters

Miscellaneous monsters
Elementals

Elementals can only be found in one Dynamis zone: Dynamis - Qufim. There is one Elemental for each of the 8 Elements.

Animated Weapons

Animated Weapons can be encountered in Dynamis - Xarcabard. These are spawned upon entering but they can't drop anything valuable as long as the 15 Demon NMs haven't been defeated. Once these NMs have been defeated, the Animated Weapons become much stronger and they will be assisted by Satellite Weapons of the corresponding weapon type. When defeated, an Animated Weapon will drop its corresponding fragment, which is needed for the final relic weapon upgrade of that weapon.

Antaeus

This monster is the final boss for Dynamis - Qufim. There's really no other category to put this one as it is a Gigas NM.

Antaeus can use the following TP moves:

Power Attack: ST Damage
Impact Roar: LoS Damage
Ice Roar: LoS Damage (ice-based)
Lightning Roar: LoS Damage (thunder-based)
Trebuchet: LoS/AoE Damage (not absorbable by Utsusemi, AoE centered on target)
Grand Slam: AoE Damage (up to 3 shadows)
Final bosses
Diabolos

Diabolos is the final boss for the Dreamworld series of Dynamis areas. He can be found in Dynamis - Tavnazia.

There are multiple versions of Diabolos in Dynamis - Tavnazia. On the way to the boss fight location, players will encounter 4 Umbral Diabolos NPCs; each Umbral Diabolos that has been aggroed will make his way to one of the 4 zones to Lufaise Meadows or Misareaux Coast, where it will turn into either Diabolos Heart, Diabolos Spade, Diabolos Club or Diabolos Diamond. The more Umbral Diabolos NPCs have been aggroed, the more Diabolos bosses you'll have to fight. The only good thing about aggroing more than one Umbral Diabolos is that the actual Diabolos monsters will start with lower HP. But it is advised to try to fight only one or the fight might prove to be very hard.

The 4 Diabolos can use 5 to 6 of the following Magic / TP moves:
(details on who can use which ability are explained on the Dynamis - Tavnazia page)

Dream Shroud: Magic Attack Bonus + Magic Defense Bonus (dispellable)
Noctoshield: Phalanx (dispellable)
Camisado: ST Damage
Daydream: ST Charm
Dispel: ST Dispel
Hypnogenesis: LoS Damage
Sweeping Somnolence: LoS damage + Gravity
Nether Tempest: AoE Nether Blast (~661 damage)
Nightmare: AoE Sleep + Bio
Cacodemonia: AoE Curse
Ruinous Omen: AoE HP Down (random %)
Ultimate Terror: AoE Stat Drain (2-5 random stats)
Dispelga: AoE Dispel
Dynamis Lord

This is the final boss in the original Dynamis areas, he can be found in Dynamis - Xarcabard. The Dynamis Lord is in fact a high level version of the Shadow Lord fought in the city mission 5-2.

During the fight Dynamis Lord can resummon Ying and Yang, which should be pulled away (although they will occasionally come back to assist Dynamis Lord).

The Dynamis Lord can use the following TP moves:

Dynamic Assault: ST Damage
Tera Slash: LoS Heavy Damage
Oblivion Smash: AoE Heavy Damage (absorbed by up to 3 shadows)
Dynamic Implosion: AoE Damage + Stun
Violent Rupture: AoE Damage + Knockback + Gravity (absorbed by up to ? shadows)
Manastrom: AoE Aspir
Transfusion: AoE Drain

Quick links to Dynamis Zones

Dynamis zones image Dynamis - San d'Oria Dynamis - Bastok Dynamis - Windurst Dynamis - Jeuno Dynamis - Beaucedine Dynamis - Xarcabard Dynamis - Valkurm Dynamis - Buburimu Dynamis - Qufim Dynamis - Tavnazia

Hover the cursor over the different regions in the circle above; click in a region to jump to that Dynamis zone.

Useful search engines

Index: Dynamis equipment